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It's a boss-melter, especially if you hit a weak spot (these are somewhat hard to pick out in the carnage of a boss fight but they're normally glowing red in some way). It's a continuous beam that deals gradually increasing damage to an enemy the longer you keep it focused on that one foe. One of them in particular is great for bosses and mini-bosses alike: Voidbeam. Some are good for crowd control, and most are pretty versatile. Weapons in Returnal all come with an 'Alt-Fire' capability, which is a single shot that goes onto a many-second cooldown after use. Don't let them go to waste! Voidbeams, barrier consumables, and a tiny astronaut are best for bosses This isn't like your fantasy game potion horde where you can just cram a hundred of them into storage and get away with it.Īnd it's not just the ones that let you restore health that can be useful an Alt-Fire (basically your super) cooldown being instantly reset by a consumable can keep you alive in a clutch moment, as can weird electro-shocky jumping shoes when enemies get close.
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It's smart to save certain ones for bosses (more on that in just a second), but generally, put them to use. Early on you'll only have one slot, then just two, and eventually three, but even then you'll still have the option to pick up a deluge of consumables if you go for a comprehensive run through a biome. We won't do that, but what we will say is, seriously, use your consumables. There are a lot of item types in Returnal, if you actually sit down and list them. Watch on YouTube You can find even more Returnal tips here in Aoife's fantastic video! Use your consumables